Wednesday, 22 May 2013

Emitting from nCloth - Part 2

I've finally managed to finish section one of my scene. The ncloth object emits water particles when it lands, then when it is moved from the four corners. The shader is slightly transparent the entire way through the render. Here's the first render, which I'm pretty pleased with so far. I may add a slight ambient light to the "back" of the cloth scene, as one camera movement is fairly dark.
Now to finish the running girl, and put the two videos together to be presented properly. This should be finished by the end of the week.

UPDATE: I realise the particles are nearly impossible to see on this compressed version. New lighting render is now here.

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